![]() ![]() There is no need to put customized files in the scenery tools folder _ever_, so simply replacing it should be a non-issue. The scenery tools total size should be small enough that there is no need to do incremental installs. The distribution will not be based on our installer – more likely they will just be a zip file. They will live together in a single “install” folder. In other words, instead of a download for each tool, you will download one archive that contains all of our tools and support files. The new scenery tools will be a single distribution for all tools. WorldMaker is slowly going away, as functionality in WorldMaker is either moved directly into X-Plane for “live” use (navaid editing) or into the scenery toolset. The next scenery tools release should cover a lot more, including the first versions of WED.įirst of all, WorldMaker is not part of the next-gen scenery tools. Until now we have only published small utilities (ObjConverter, DSF2Text, etc.). ![]() This is a description of what I am planning for the anatomy of the “full scenery tools”. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |